Wow it has been a while! School is back into full swing so I’m spending time at school and in labs longer than should be legally allowed :|. I managed to scrounge up some spare time to write up this distortion shader article and some explanation of how things work for Go check it out! Feedback is welcome as I’m still somewhat new to the world of shaders. Below is an example picture of the post-process shader in action.

image lost to time