Yea, I’m a little late posting about the ‘new year’. My last post pretty much covered what I had to say about 2008. I’m still in flux at the moment getting settled into my new schedule for the semester. Just got off the phone with a colleague discussing potential themes, styles, and design goals for our upcoming XNA game. After spending 3-4 months prototyping the ideas we had in our heads I think we’ve cut the fat and finally have something we can focus on getting done.
Looks like this Spring I’ll be getting a heavy dosage of C++, C#, and Blitzmax. I’ll have a lot more emphasis on C++ since the majority my school work/research will be done in it. Gotta get back to working with Open Steer in C4 now. I leave you with a teaser…