So I’m currently playing around with some multiplayer prototypes on the iphone, and when it came down to testing stuff I ran into a problem: You can’t deploy to multiple devices at the same time. Yea it’s not exactly a ‘problem' per say, but it’s certainly tedious doing a ‘build and run' on the devices you want to test. So much so that I dropped 3 player support in a prototype just to save time.

I did run across this blog post by Jonathon George on the topic. You can plug in all your devices at once and just switch the ‘active executable' in the drop down to deploy to each device. Not ideal, but works for the time being. I figured there may be a way to run multiple instances of XCode projects but I expect that gets into all sorts of messy configuration issues so I haven’t spent the time trying to do it. Wonder if anyone out there developing multiplayer games has gotten a elegant solution to this?