2022  2

January  2

Taking Flight

January 22, 2022

Memory Lane

January 19, 2022

2017  1

February  1

Death By a Thousand Cuts

February 3, 2017 · Alex

2016  6

December  1

Setting up Multiple PlayerControllers in UE4

December 1, 2016 · Alex

May  2

This Online World

May 16, 2016 · Alex

Testing, Testing, Testing, 1,2,3…

May 3, 2016 · Alex

February  3

The little details…

February 13, 2016 · Alex

Player Preference for Role Selection

February 11, 2016 · Alex

Animations In SFT

February 10, 2016 · Alex

2015  5

September  1

Closing in on Alpha

September 10, 2015 · Alex

August  4

Space Food Truck Shenanigans

August 27, 2015 · Alex

Thoughts After a Failed Kickstarter

August 19, 2015 · Alex

Darkest Dungeon

August 7, 2015 · Alex

Five Years of Being A Full-Time Indie

August 6, 2015 · Alex

2014  1

October  1

Sample Page

October 20, 2014 · Alex

2013  1

April  1

Designing Mechanics for Longevity

April 22, 2013 · Alex

2012  2

March  1

Game Design Sensibilities

March 16, 2012 · Alex

January  1

Outwitting the New Year

January 9, 2012 · Alex

2011  22

December  1

Outwitters Progress and Disk Access issues in VM’s

December 2, 2011 · Alex

October  1

The Indie Spirit

October 26, 2011 · Alex

September  2

Outwitters Dev Battle Report

September 23, 2011 · Alex

Getting Production Data Out of Google App Engine And Into your iOS App

September 9, 2011 · Alex

August  2

Gameplay Choices in Outwitters

August 29, 2011 · Alex

The Ever Daunting To-Do List

August 15, 2011 · Alex

July  3

Srs Bidness Mode Engaged

July 29, 2011 · Alex

Crazy Busy And A New Work Style!

July 16, 2011 · Alex

Observations of the Casual Mind

July 2, 2011 · Alex

June  2

A Year of Being Indie

June 17, 2011 · Alex

More Witty Progress

June 3, 2011 · Alex

May  2

Playing Around With Flash on iOS

May 20, 2011 · Alex

UI Woes

May 6, 2011 · Alex

April  2

So Much Science Has Been Done…

April 22, 2011 · Alex

Automating Asset Generation in Photoshop

April 8, 2011 · Alex

March  1

What’s This Monkey Business?

March 25, 2011 · Alex

February  3

GDC Around the Corner

February 23, 2011 · Alex

Adding an Upgrade Path to In App Purchases

February 14, 2011 · Alex

Running Wild with GameKit

February 3, 2011 · Alex

January  3

A Small Update

January 24, 2011 · Alex

So Much To Do…

January 14, 2011 · Alex

2010 in Review and This Year’s Goals

January 5, 2011 · Alex

2010  36

December  4

Building with two projects at the same time

December 24, 2010 · Alex

Fixing interference problems with iSimulate (Bluetooth = Bad)

December 16, 2010 · Alex

The Tug of War in Content vs. Gameplay

December 8, 2010 · Alex

Bitten by the multi-threading bug again

December 1, 2010 · Alex

November  5

Keeping Achievements Relevant

November 24, 2010 · Alex

Decoupling Ranking from Revenue

November 15, 2010 · Alex

Taking the pain out of ad-hoc testing

November 8, 2010 · Alex

Tilt to Live Post Mortem

November 4, 2010 · Alex

Restoring My Own Sanity

November 2, 2010 · Alex

October  4

When One Goes Indie

October 25, 2010 · Alex

Gyroscope all the way!

October 19, 2010 · Alex

Retina Graphics Caveats

October 11, 2010 · Alex

Notes on Game Center Integration

October 4, 2010 · Alex

September  4

Taking Mercurial Out For a Spin

September 27, 2010 · Alex

IAP Fun and Games

September 20, 2010 · Alex

Which Anti-Pattern are you?

September 13, 2010 · Alex

Getting Into Prototyping Mode…

September 7, 2010 · Alex

August  7

The More the Merrier?

August 31, 2010 · Alex

Developing with Multiple iDevices

August 27, 2010 · Alex

iPhone Dev Tip #4: Check your Locale

August 23, 2010 · Alex

Size Doesn’t Matter Day

August 18, 2010 · Alex

Adventures in Retina Display Land

August 16, 2010 · Alex

iPhone Dev Tip #3: Sanity From Automated Builds

August 9, 2010 · Alex

Links for Thought

August 2, 2010 · Alex

July  5

A Follow Up On Burn Rate

July 28, 2010 · Alex

Managing the Burn Rate

July 26, 2010 · Alex

Playtesting: do it honestly, do it early, do it often.

July 19, 2010 · Alex

Lessons Learned in Tilt Controls

July 12, 2010 · Alex

Decompression

July 10, 2010 · Alex

May  1

It’s Raining Outside…

May 28, 2010 · Alex

April  1

Funny thing about releasing games…

April 15, 2010 · Alex

February  3

Tilt to Live is out now!

February 25, 2010 · Alex

iPhone Dev Tip #2: OpenAL Performance

February 16, 2010 · Alex

iPhone Dev Tip #1: Batch Audio Compression

February 15, 2010 · Alex

January  2

Update On Continuous 2D Trails in XNA

January 28, 2010 · Alex

Games speaking to the human condition

January 16, 2010 · Alex

2009  27

December  3

Happy Holidays!

December 23, 2009 · Alex

Tilt To Live Trailer Released

December 15, 2009 · Alex

Throttling Back on Multithreading

December 4, 2009 · Alex

November  1

Despite My Best Efforts…

November 3, 2009 · Alex

October  7

The App Store: Does Size Matter?

October 27, 2009 · Alex

Incremental Progress

October 22, 2009 · Alex

iSimulate or Bust

October 14, 2009 · Alex

Eureka! Multi-threaded iPhone texture loading is a go!

October 12, 2009 · Alex

Canabalt: Powerful, simple, game design

October 5, 2009 · Alex

Issues Loading Assets On Separate Threads

October 5, 2009 · Alex

Teach Me How To Play, Madame!

October 1, 2009 · Alex

September  2

Short Term Goals and Motivation

September 21, 2009 · Alex

GUI Design and Easing Functions

September 13, 2009 · Alex

August  4

Serializing Assets: XML vs Binary

August 30, 2009 · Alex

Finding That Balance of Day Job vs. Indie Work Schedules

August 24, 2009 · Alex

Where Does This Piece Go? A Framework To Engine Dilemma

August 16, 2009 · Alex

Music While I Work

August 9, 2009 · Alex

July  6

Low Hanging Fruit and Project Motivation

July 31, 2009 · Alex

Interpolating 2D Rotations

July 26, 2009 · Alex

SVN Owned: Lessons Learned

July 18, 2009 · Alex

wxMax > MaxGUI

July 14, 2009 · Alex

Video Games Live!

July 11, 2009 · Alex

Be A Time Ninja

July 11, 2009 · Alex

May  1

On the other side

May 6, 2009 · Alex

March  1

Physics, iPhone, and non-sense

March 19, 2009 · Alex

January  2

A Little Twitter Never Hurt Anyone

January 21, 2009 · Alex

Off To A New Year

January 8, 2009 · Alex

2008  17

December  1

Year In Review

December 15, 2008 · Alex

October  1

Farseer.BMX Update (v 1.1)

October 14, 2008 · Alex

September  2

Wildboarders: The Long Road Ahead

September 20, 2008 · Alex

September Update

September 6, 2008 · Alex

July  1

Yummy Digests

July 19, 2008 · Alex

June  5

How to create concave polygons

June 29, 2008 · Alex

How to make custom/concave polygons in Farseer.BMX

June 29, 2008 · Alex

Flavors of Farseer…and new Module!

June 3, 2008 · Alex

Farseer.BMX 1.0 Released

June 1, 2008 · Alex

Quick Start Guide for Farseer.BMX

June 1, 2008 · Alex

May  3

More Farseer.BMX

May 28, 2008 · Alex

Farseer Physics in Blitzmax Demo

May 17, 2008 · Alex

GTA4 Rant [Read: Initial Impressions]

May 5, 2008 · Alex

April  1

Zzz

April 5, 2008 · Alex

March  1

State of Mind

March 16, 2008 · Alex

February  1

Random Static

February 10, 2008 · Alex

January  1

Back Into the Swing Of Things

January 11, 2008 · Alex

2007  18

December  1

End 2007. Initiate 2008.

December 31, 2007 · Alex

October  4

Just Keep Coding…

October 28, 2007 · Alex

A Splitting Headache

October 15, 2007 · Alex

Gunstyle Progress

October 6, 2007 · Alex

Continuous 2D Trails in XNA

October 4, 2007 · Alex

September  1

Distortion Shader Example

September 25, 2007 · Alex

August  1

Ideas On Networked Games in XNA

August 7, 2007 · Alex

July  2

Upcoming…

July 9, 2007 · Alex

Gunstyle Early Beta Rundown

July 2, 2007 · Alex

June  2

T-minus 1.5 Weeks…

June 20, 2007 · Alex

It’s been a while…

June 8, 2007 · Alex

April  1

Go Back To Sleep…

April 3, 2007 · Alex

February  3

School + More School > Free Time

February 20, 2007 · Alex

…A Sigh of Relief

February 11, 2007 · Alex

Breathe!

February 5, 2007 · Alex

January  3

Busy Little Bee

January 15, 2007 · Alex

Delays Abound

January 9, 2007 · Alex

Onward With The New Year

January 4, 2007 · Alex

2006  31

December  6

Happy Holidays

December 22, 2006 · Alex

Looking Ahead

December 17, 2006 · Alex

Polygon Orientation

December 17, 2006 · Alex

WildBoarders Postmortem

December 13, 2006 · Alex

WildBoarders First Release

December 11, 2006 · Alex

Critical Mass

December 5, 2006 · Alex

November  4

D-d-d-d-do Watcha Want…

November 13, 2006 · Alex

Large 2D Worlds For Fast Paced Games

November 12, 2006 · Alex

Little By Little…

November 6, 2006 · Alex

Rock On

November 3, 2006 · Alex

October  12

“I’m not asleep… but that doesn’t mean I’m awake.”

October 24, 2006 · Alex

Double Take

October 20, 2006 · Alex

Articles

October 20, 2006 · Alex

XNA Camera 2D Tutorial

October 19, 2006 · Alex

Project Plan: Wildboarders (2006)

October 19, 2006 · Alex

Mid-Week Shuffle

October 19, 2006 · Alex

And the beat goes on…

October 16, 2006 · Alex

Vision is everything

October 10, 2006 · Alex

No time like the present.

October 9, 2006 · Alex

I’m in.

October 4, 2006 · Alex

…You In?

October 3, 2006 · Alex

Part 2 of 3: Scaling And Rotation

October 2, 2006 · Alex

September  8

Fun Flash Toy…

September 30, 2006 · Alex

Part 1 of 4: Preliminaries and Translation

September 29, 2006 · Alex

Can I get a number crunch…

September 26, 2006 · Alex

[New Blitzmax Entry] I can’t believe I was driven to do this…

September 15, 2006 · Alex

Animation Strip Compiler

September 15, 2006 · Alex

So there I was. Sleeping like a log…

September 14, 2006 · Alex

Alex Okafor

September 13, 2006 · Alex

And Here We Go…

September 13, 2006 · Alex

January  1

Development Images

January 21, 2006