Serializing Assets: XML vs Binary
I had planned to put up more of a tutorial post on rendering adaptive 2D grids for things like editors and such, since it was something I recently implemented. I got it working in my editor but then when I tried to conjure up a more “simplified” version in Blitzmax without any of the abstractions of a scenegraph, camera, and other numerous things I found I was tripping up over Blitzmax’s own graphics commands O_o....