The Ever Daunting To-Do List
My first week off the iDevBlogADay rotation and I miss my usual Friday post. Go me. We’ve kind of hit a period where a lot of work is getting done, but an ever growing mountain of work is coming up on the horizon. Polishing a game is hard. Polishing an online turn-based strategy game is really hard. The simplest things take 3-4 more extra steps to do whenever you incorporate a server into your game’s architecture....