iPhone Dev Tip #4: Check your Locale
I had an issue where several international users were reporting that the game was crashing. As it turns out, using an NSNumberFormatter would return a weird character to display as the grouping separator. This would be all good and dandy, but the problem lies in the fact that I’m using bitmap fonts to render, and the look-up failed causing a hard crash. In Tilt to Live’s case, this was in regards to how number grouping symbols are displayed in different locales....