A Little Twitter Never Hurt Anyone

I’ve decided to give this twitter thing a try. I’m going to try to keep that feed updated as much as possible on my progress throughout the several projects I’m involved with. I’m spread a little thin at the moment so trying to find time to come up with a substantial blog post is becoming increasingly difficult. I’ll try to come up with some blog posts when I hit some milestones for my projects in the future....

January 21, 2009 · Alex

Off To A New Year

Yea, I’m a little late posting about the ‘new year’. My last post pretty much covered what I had to say about 2008. I’m still in flux at the moment getting settled into my new schedule for the semester. Just got off the phone with a colleague discussing potential themes, styles, and design goals for our upcoming XNA game. After spending 3-4 months prototyping the ideas we had in our heads I think we’ve cut the fat and finally have something we can focus on getting done....

January 8, 2009 · Alex

Year In Review

I’m finding it hard to believe its almost 2009 already! I guess it’s that time of the year where I start reflecting on my accomplishments and shortcomings. Back in January I had set the goal of completing a commercial game. Well, that never came to fruition for various reasons. It was mainly a conflict in balancing school responsibilities with game development (which at this point in time couldn’t be considered anything but ‘hobby’)....

December 15, 2008 · Alex

Zzz

Functioning off of very little sleep in the last 48 hours… But finally got a good lock on what game I’ll be designing and developing in the coming months. More news on that in the upcoming weeks! My head is still spinning as I’m trying to pick up WPF, Open XML, Linq, and a host of other new technology/concepts for the last couple of days for a project at work I’ve just been assigned to....

April 5, 2008 · Alex

State of Mind

I always knew that your state of mind affects your productivity. Had a pretty rough week last week and work on my prototype suffered for it. But in the end, I realized time was a-wasting. You have to keep at it regardless of how you feel that day/week/month, because at the end of the day no one is asking you to do this. I never doubted that working on indie games would be difficult and you should approach it just like any other serious job, but it’s now becoming clear how to approach it....

March 16, 2008 · Alex

Random Static

Going onto my 4th prototype this coming week. One thing I’ve quickly realized is if I want to make a decent game that has enough depth to warrant as a full game then trying to crank out a prototype in a single week is unrealistic. With my current work schedule plus life’s many other challenges, the average 10-15 hours a week I invest wouldn’t be enough. I’m ‘redefining’ my time schedule to mean ‘total time spent on a prototype shouldn’t be more than week’s worth’....

February 10, 2008 · Alex

Back Into the Swing Of Things

So far the new year is working out A-OK. I’m about 60 hours into developing my new game framework and 5th prototype for my next project. For those that are curious, it is being written in Blitzmax. Why? well it’s a straightforward language that is also pretty easily extensible, should the need arise. I’ve used Blitzmax’s predecessor for about 2 years, and I’m familiar with it. What more reason do I need?...

January 11, 2008 · Alex

End 2007. Initiate 2008.

A lot has been happening lately, but not much worth writing about (aka I’m too damn tired at the moment to be bothered writing it). It’s been a good year, and I’m gearing up for a busy 2008 with plenty of ideas and goals I hope to set in motion and accomplish :). Hint: One of those goals is to update this blog more frequently. Catch you on the flip side!...

December 31, 2007 · Alex

Upcoming…

Its been quiet on my blog and the End Dream site, due to me being on vacation. And man, was the beach great! Now I have to get back into the daily work routine :(. Oh well, that’s life as it seems. So we’ve got an update for Gunstyle available to any irc #xna chatters on EFNet at the moment. A lot of the major core building and development is done with Gunstyle and we are now shifting into more of a ‘polish’ mode to fix bugs and tring to create an accessible, easy, and hassle-free multiplayer experience....

July 9, 2007 · Alex

It's been a while…

Wow, it’s been months since my last update! Figured I better post a quick update on some of the things I’ve been working on for the last few months. I’ve been really busy between school, job, and this Dream Build Play entry. Whatever spare time I’ve had I’ve been tinkering away at getting this new XNA game up to snuff to submit to Dream Build Play with two other team mates....

June 8, 2007 · Alex