Setting up Multiple PlayerControllers in UE4
Use: UGameplayStatics::CreatePlayer(World, Index,bSpawnActor) (Docs). When creating a custom game mode it wasn’t clear in the documentation how ones goes about: Spawning a playercontroller Spawning a pawn assigning both to each other and possessing the pawn with the controller So I basically did it all manually inside InitGame(). This cropped up some unwieldy UI focusing bugs. Once I replaced it with a call to CreatePlayer() things started working as intended. Hope this helps anyone who’s starting out in UE4 with C++....