Back Into the Swing Of Things
So far the new year is working out A-OK. I’m about 60 hours into developing my new game framework and 5th prototype for my next project. For those that are curious, it is being written in Blitzmax. Why? well it’s a straightforward language that is also pretty easily extensible, should the need arise. I’ve used Blitzmax’s predecessor for about 2 years, and I’m familiar with it. What more reason do I need?...