Automating Asset Generation in Photoshop
Wow, time flies when you’re busy. As seen on the OML site, we’ve announced we’re working on our next game. With that out of the bag, I’ll probably be blogging about the progress of it, obstacles I run into, and things that are helping us along with the development that might prove useful to other iOS devs. With that, the first major issue we’ve come across is trying to develop 2D assets for a game that is planned to run in 3 different resolutions....