iPhone Dev Tip #1: Batch Audio Compression
We’re extremely close to submitting our first title “Tilt to Live“. We plan on submitting it this upcoming Friday. After a long and grueling (but awesome fun!) development cycle we’ve learned a ton. I figured an interesting way to distill our new found knowledge it would be in very short “dev tips” for developing an iPhone game. Today I start out with audio: Compressing Audio By the end of development our game weighed in at 16 MB....