Notes on Game Center Integration

Despite the good advice on just using a library or someone else’s solution to getting game center working, sometimes I’m just stubborn. Well it wasn’t actually completely stubbornness as it was more of a “don’t have an alternative” situation. Tilt to Live uses AGON for it’s leaderboards and awards system. It has served us well and never faltered. Despite that, Game Center has arrived to rain on it’s parade so-to-speak. To give TTL hopefully more life in the long run I decided to implement Game Center alongside AGON over the past week....

October 4, 2010 · Alex

Links for Thought

It’s been busy, busy, busy as of late. We’re in full swing trying to get Tilt to Live HD ready for the iPad. It’s looking amazing thus far and plays a lot better than just the 2x mode for the original Tilt to Live. Frostbite mode just went out the door a few days ago, and the response has been positive so far. We’ve been getting some responses from users saying the game has become too easy in the other modes....

August 2, 2010 · Alex

Lessons Learned in Tilt Controls

Ahh, my first idevblogaday post! For those that don’t know, idevblogaday is a group of indie dev bloggers started by Miguel Á. Friginal of @mysterycoconut games to get developers blogging more regularly. So we’ll see how that goes :]. After finishing the initial release of Tilt to Live I had been wanting to gather up my thoughts on what I had learned about making a game that is heavily dependent on accelerometer controls....

July 12, 2010 · Alex

iPhone Dev Tip #2: OpenAL Performance

So I’m using OpenAL to do the audio in Tilt to Live. Over the course of development audio became the bottleneck of my game, both in size and in performance. The following could help you if you’re experience audio performance issues and are somewhat new to OpenAL. Let me preface this with: Don’t blindly optimize. Measure, Measure, MEASURE! Know what your bottleneck is before trying to tune code! Don’t make more than 32 sources objects in OpenAL....

February 16, 2010 · Alex

Happy Holidays!

So we’re at the last mile (it’s a long mile..) of development on Tilt To Live. Adam and I are starting to get some pre-release buzz built up around the game as we put our finishing touches into place. With the holidays around the corner, I will be out of commission until mid January. Marketing is a whole other beast we’re trying to deal with and learn as we go. With a market as vicious and saturated as the App Store, it’s been one challenge after another!...

December 23, 2009 · Alex

Throttling Back on Multithreading

It’s been a while since my last post. As things started entering crunch mode and the whole holiday rush was happening I unfortunately let my blogging schedule slip as a result. It’s still going to be irregular for the next month or so as I’m trying to finish up Tilt To Live. The official Tilt To Live site has launched with a few screenies and more info though! It’s a basic info site at the moment, but I’ll be sprucing it up as time goes on....

December 4, 2009 · Alex

Despite My Best Efforts…

…looks like I’ll be hitting a bit of crunch time in the coming weeks. Blog entries will probably be dwindling over the next month or so as I try to put the finishing touches on Tilt To Live. On that note: No matter how much energy you feel like you have and no matter how motivated you are at seeing a project to the end, you still need to take breaks from it....

November 3, 2009 · Alex

The App Store: Does Size Matter?

As I’m zeroing in on finishing Tilt To Live some of the bigger assets are coming through from Adam and the game size has grown a lot faster than it has in past few months. One of the unstated goals of mine was to keep the game under 10 MB. Why? You are not allowed to download apps, podcasts, or videos that are larger than 10 MB over 3G. You are required to connect to wi-fi in order to do it on your iPhone....

October 27, 2009 · Alex

Incremental Progress

I’ve made some serious progress as of late with Tilt To Live. The age old saying “I’m 90% done…” is rearing its head and yet it feels like there’s 90% more to go! This is a bit regurgitated, but saw an interesting bit in a post on burnout and motivation at Zen Habits: 1. Achieve in increments. When you only focus on a big goal someday, it’s easy to get burned out by the daily grind....

October 22, 2009 · Alex

iSimulate or Bust

I finally got rid of the stupid… “ld: warning in .so, file is not of required architecture.” …warning when using iSimulate. If you’re not using iSimulate or a similar technology you’re losing valuable time even if you don’t use the accelerometer or GPS functions. Then again, I might not be the best spokesperson on time since I spent the weekend re-inventing the wheel. I have this need to make sure my projects compile w/o warnings....

October 14, 2009 · Alex