Off To A New Year

Yea, I’m a little late posting about the ‘new year’. My last post pretty much covered what I had to say about 2008. I’m still in flux at the moment getting settled into my new schedule for the semester. Just got off the phone with a colleague discussing potential themes, styles, and design goals for our upcoming XNA game. After spending 3-4 months prototyping the ideas we had in our heads I think we’ve cut the fat and finally have something we can focus on getting done....

January 8, 2009 · Alex

Wildboarders: The Long Road Ahead

Quick status update on Wildboarders. Every week I tend to have small incremental goals to hit. This week focused on wrapping up the supporting code to allow me to generate levels for the game. I’m slowly starting to realize my current schedule isn’t accomodating to my game dev time. It’s actually the opposite, my game dev time is working ‘around’ my schedule. Looks like I’m going to have to rearrange a few things on my weekly schedule to actually get this game done on time and make game dev my focus for the next several months....

September 20, 2008 · Alex

How to create concave polygons

Yes, yes I know the documentation is lacking at the moment for Farseer.BMX. I’m still working on it on a few fronts. First, I’m trying to do api documentation (bbdoc mostly). Secondly, I’m trying to write tutorials/guides that help show how to use some of farseer’s features. I had hoped that releasing the demo application source code would’ve covered this aspect as the demos cover pretty much each feature, but I guess since the demo source is a bit more complex in design (handling a lot of graphics related mumbo jumbo), the actual ‘needed content’ wasn’t particularly easy to find....

June 29, 2008 · Alex

Flavors of Farseer…and new Module!

So far feedback has been great on Farseer.BMX working in Blitzmax. Some users have tested Farseer.BMX on Linux and Mac and it works without a hitch. Farseer.BMX is officially cross-platform between Windows, Linux, and Mac! That’s great news seeing how widely available the Farseer engine is becoming. It’s now available on: Windows C# – XNA C# – Silverlight Blitzmax XBox 360 C# – XNA Linux Blitzmax Mac Blitzmax Your Toaster * ?...

June 3, 2008 · Alex

Farseer.BMX 1.0 Released

And there was much rejoicing! It does feel great to finally ‘finish’ something. I started out this project as something to give me a foundation to code my own game project on, and now after 110+ hours of coding there is a 2D physics library for Blitzmax :)! I hope it proves useful to those that end up using it. While the engine hasn’t been tested for ‘real-world’ use it I think the demos do a good job of putting it through its paces....

June 1, 2008 · Alex

More Farseer.BMX

I was hoping to have an update a little earlier than this, but decided to hold off and throw together at least a bit of content with the update. I’ve added a slew of joints and controllers into the Farseer engine for Blitzmax (which I think I’ll just start referring to as just Farseer.BMX to save my poor little fingers). Below is a list of stuff I’ve added since the initial post:...

May 28, 2008 · Alex