So far feedback has been great on Farseer.BMX working in Blitzmax. Some users have tested Farseer.BMX on Linux and Mac and it works without a hitch. Farseer.BMX is officially cross-platform between Windows, Linux, and Mac! That’s great news seeing how widely available the Farseer engine is becoming. It’s now available on:
- C# – XNA
- C# – Silverlight
- XBox 360
- C# – XNA
- Your Toaster * ???** **
I’m curious if Jeff has any plans on bringing it to Zune…hehe.
The main reason I’m posting an update is to let everyone know that the download for Farseer.BMX has been updated to include a ‘module' version of Farseer for those that like to have all their code in ‘module' format for easy use across projects. So if you were wishing for a module version of Farseer.BMX, you’re wish is granted and you can go ahead and re-download the package. The package contains the original source layout for those, like me, who like to have all their library source code next to their game code, and additionally a farseerModule.zip that you can extract to your “Blitzmax/mod/” folder.
So with the module installed you can now just do this in your code…
[blitzmax2] SuperStrict Import aco.farseerphysics ‘Weeeee physics….! [/blitzmax2]
… and off you go!
Please let me know if you run into any issues with the module.
*…wonders how he’s going to get up tomorrow morning for class….*